Technical Reports and Book


  1. Diego Perez-Liebana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa and Jialin Liu, ``General Video Game Artificial Intelligence,'' Morgan and Claypool, 2020.
  2. [LINK] [BOOK]
  3. Jialin Liu, Tom Schaul, Pieter Spronck and Julian Togelius, ``Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511)'', Dagstuhl Reports, Volume 9, Issue 12.
  4. [LINK] [REPORT]
  5. Vanessa Volz, Dan Ashlock, Simon Colton, Steve Dahlskog, Jialin Liu, Simon M. Lucas, Diego Perez Liebana and Tommy Thompson, ``4.18 Gameplay Evaluation Measures,'' Report of Dagstuhl Seminar Artificial and Computational Intelligence in Games: AI-Driven Game Design, Volume 7, Issue 11, pp. 105-107, 2018.
  6. [LINK] [REPORT]
  7. Dan Ashlock, Cameron Browne, Simon Colton, Amy K Hoover, Jialin Liu, Simon M Lucas, Mark J Nelson, Diego Perez Liebana, Sebastian Risi, Jacob Schrum, Adam M Smith, Julian Togelius and Vanessa Volz, ``4.1 Game Search Space Design and Representation,'' Report of Dagstuhl Seminar Artificial and Computational Intelligence in Games: AI-Driven Game Design, Volume 7, Issue 11, pp. 93-95, 2018.
  8. [LINK] [REPORT]