Organised by Hao Tong1, Ruben Rodriguez Torrado2 and Philip Bontrager2
Steering Committee: Jialin Liu1, Julian Togelius2, Diego Perez-Liebana3 and Simon M. Lucas3
The 3rd GVGAI Single-Player Learning Competition is organised at the IEEE’s 2019 Conference on Games (CoG2019) .
More about the GVGAI competitions can be found here
Please refer to this survey for more about the research using GVGAI framework:
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. Diego Perez-Liebana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas.
Rule
Due to the long training time, the GVGAI server won’t be used for training your agent. Please train your agent using your own machine or server.
Preparation
Download and set up the new GVGAI-Gym framework on your machine/server.
Demo video on YouTube
Training phase
Program your agent and train it
Validate Phase
Submission
Bug Report Phase