IEEE WCCI2024 – Special Session on Games  

Organisers:

  • Zehua Jiang, New York University, United States (zehua.jiang@nyu.edu)
  • Ahmed Khalifa, University of Malta, Malta (aak538@nyu.edu)
  • Joseph Alexander Brown, Thompson Rivers University, British Columbia, Canada (josbrown@tru.ca)
  • Jialin Liu, Learning and Optimisation in Games, Southern University of Science and Technology, China (liujl@sustech.edu.cn)
This special session is organised in association with the IEEE CIS Games Technical Committee (GTC).

  Aim  

Games are an ideal domain to study Computational Intelligence (CI) methods as they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, and learning concepts. Games scale from simple problems for developing algorithms to incredibly hard problems for testing algorithms. They are also interesting to observe, fun to play, and attractive to students. Additionally, there is the potential for CI methods to improve the design and development of computer games, tabletop games, board games, and puzzles. This special session aims at gathering leaders and neophytes in games research as well as practitioners in this field who research applications of computational intelligence methods to computer games.

  Scope  

    In general, papers are welcome that consider all kinds of applications of methods (evolutionary computation, supervised or unsupervised learning, fuzzy systems, game-tree search, rolling horizon algorithms, monte carlo tree search, multi-agent algorithms, generative adversarial networks, LLM, etc.) to games (card games, board games, mathematical games, action games, strategy games, role-playing games, arcade games, serious games, etc.). Examples include but are not limited to:
  • Adaptation Automatic game testing
  • Coevolution Comparative studies (e.g. CI versus human-designed players)
  • Dynamic difficulty
  • Games as test-beds for algorithms
  • Imitating human players
  • Learning to play games
  • Multi-agent and multi-strategy learning
  • Player/opponent modelling
  • CI for serious games (e.g., games for health care, education or training)
  • Results of game-based CI and open competitions
  • Mathematical games and agents to play them
  • Automatic/Procedural content generation
  • Evaluation of Generated Content
  • Game and puzzle design with computational intelligence
  • Representation of knowledge in agents
  • Team AI
  • Game AI for decision-making and planning
  • GLLM for games

 Important Dates  

Please note that the list below serves as a rough guide. The dates may be changed due to changes by the organizing committee. You can find the latest information at: https://2024.ieeewcci.org/

15 January 2024 29 January 2024 Paper Submission Deadline
15 March 2024 Paper Acceptance Notification
1 May 2024 Final Paper Submission Deadline
1 May 2024 Early Registration Deadline
30 June - 5 July 2024 Conference Dates


  Instructions for authors  

https://2024.ieeewcci.org/submission


  About the organisers  

Zehua Jiang (Student Member '23) is currently a second-year Ph.D. student in Computer Science at New York University's Game Innovation Lab. He earned his B.Sc. in Opto-electronic Information Science and Engineering from Sun Yat-sen University and his M.Sc. in Electrical Engineering from New York University. His research primarily focuses on data generation under functional constraints, such as Procedural Content Generation in the field of Game AI and Synthetic Bio-information Generation in the Biometrics field.


Ahmed Khalifa is an AI research and game designer/developer. He is currently working as a lecturer at the Institute of Digital Games, University of Malta where he supervise Ph.D. and Master students towards creating work that pushes the borders of game creativity. His research focuses on procedural level generation and creating tools that will help designers and developers with their daily tasks. In his free time, Ahmed love to create and experiment with game design, he created and successfully published more than 40 games and prototypes. Some of these games were nominated/shortlisted for awards such as Atomic+, Elimination, and The Colored Moth.

Joseph Alexander Brown (S’09-M’14-SM’19) was born in Niagara-on-the-Lake, ON, Canada, on July 6, 1985. He received the B.Sc. (Hons.) with first class standing in computer science with a concentration in software engineering, and M.Sc. in computer science from Brock University, St. Catharines, ON, Canada in 2007 and 2009, respectively. He received the Ph.D. in computer science from the University of Guelph in 2014. He also holds a к.ф.-м.н. issued by the Russian Higher Degree Attestation Committee in 2019. He previously worked for Magna International Inc. as a Manufacturing Systems Analyst and as a visiting researcher at ITU Copenhagen. He is currently an Assistant Professor and head of the Artificial Intelligence in Games Development Lab at Innopolis University in Innopolis, Republic of Tatarstan, Russia and an Adjunct Professor of Computer Science at Brock University, St. Catharines, ON, Canada. He was the proceedings chair for the IEEE 2013 Conference on Computational Intelligence in Games (CIG), local arrangements chair for the 2015, special sessions chair for the 2017, and tutorial chair for the 2018, Symposium on Bioinformatics and Computational Biology (CIBCB). He sits as a member of the Bioinformatics and Bioengineering Technical Committee (BBTC) and is Vice Chair of the Technical Committee in Games (GTC) of the Computational Intelligence Society (CIS) of the IEEE.

Jialin Liu (M’16-SM’20) received her Ph.D. in 2016 from Université Paris-Saclay, MSc in 2013 from École Polytechnique & Université Paris-Sud, France, Diplôme d’Ingénieur in 2012 from Polytech’Paris-Sud, France, and BSc in 2010 from Huazhong University of Science and Technology (HUST), China. Currently, she is a Tenure-Track Assistant Professor at the Department of Computer Science and Engineering, Southern University of Science and Technology (SUSTech), China. Before joining SUSTech in 2018, she worked at University of Essex and Queen Mary University of London as a Postdoctoral Research Associate. Her main research interests include AI in games, evolutionary computation, fair machine learning, optimisation and learning in uncertain environments. Jialin is a General Co-Chair of the 2023 IEEE Conference on Games. She was a Program Co-Chair of the 2022 IEEE Conference on Games and the 2018 IEEE Conference on Computational Intelligence and Games. She is an Associate Editor of the IEEE Transactions on Games, the IEEE Transactions on Evolutionary Computation and the IEEE Transactions on Artificial Intelligence. Jialin has been an active member in the IEEE Computational Intelligence Society (CIS) for many years. She is a member of Women in Computational Intelligence at CIS. She serves as the IEEE Press Liaison of IEEE CIS, a co-chair of the IEEE CIS Task Force on Procedural Content Generation and a co-chair of the IEEE CIS Task Force on Evolutionary Scheduling and Combinatorial Optimisation. Jialin has also chaired the IEEE CIS Student Activities Sub-Committee (2021-2022), the IEEE CIS Games Technical Committee (2020-2021), the IEEE CIS Young Professionals Sub-Committee (2019-2020), and the IEEE CIS Student Games-Based Competition Sub-Committee (2017-2018). She was the IEEE Young Professionals Representative of CIS in 2020.