Games are an ideal domain to study computational intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. Games scale from simple problems for developing algorithms to incredibly hard problems for testing algorithms to the limit. Additionally, there is great potential for CI methods to improve the design and development of computer games as well as tabletop games, board games, and puzzles. This special session aims at gathering leaders and neophytes in games research as well as practitioners in this field who research applications of computational intelligence methods to computer games.
Please note that the list below serves as a rough guide. The dates may be changed due to changes by the organizing committee. You can find the latest information at: WCCI2026 website
| 31 January 2026 | Paper Submission Deadline |
|---|---|
| 15 March 2026 | Paper Acceptance Notification |
| 15 April 2024 | Camera-ready Papers Submission Deadline |
| 21 - 26 June 2026 | Conference Dates |
https://attend.ieee.org/wcci-2026/information-for-authors/
Xiangyu Wang received his PhD degree in Data Science in 2023 from the University of Science and Technology of China. Currently, he is a Special Associate Researcher at the School of Computer Science and Technology at the University of Science and Technology of China. He has served in various leadership roles for the International Conference on Big Data and Information Analytics (BigDIA), including as a Track Chair, Session Co-Chair, and Registration Chair. His main research interests include Multimodal Learning, Causal Learning, Knowledge Engineering, and Data Mining. He has published over 30 papers in major international academic journals and conferences, such as IEEE TPAMI, TKDE, TNNLS, ICML, and NeurIPS. He serves as a reviewer for several academic journals, including IEEE TNNLS, TETCI, TKDD, and AIJ.
Jialin Liu is currently an Associate Professor at the School of Data Science of Lingnan University, Hong Kong SAR, China. She received her Ph.D. from the Université Paris-Saclay in 2016, M.Sc. degree from the École Polytechnique and the Université Paris-Sud in 2013, Diplôme d'Ingénieur from the Polytech'Paris-Sud in 2012, and B.E. degree from the Huazhong University of Science and Technology in 2010. Her research interests include artificial intelligence in games, evolutionary computation, and fair machine learning. She is an Associate Editor of IEEE Transactions on Evolutionary Computation, IEEE Transactions on Artificial Intelligence, IEEE Transactions on Games and Knowledge-Based Systems.
Georgios N. Yannakakis is a Professor at the Institute of Digital Games, University of Malta, and a co-founder of humanfeedback.ai and modl.ai. He does research at the crossroads of artificial intelligence, computational creativity, affective computing, advanced game technology, and human–computer interaction. He has published more than 450 papers in the aforementioned fields, and his work has been cited broadly. Prof. Yannakakis is the Editor-in-Chief of IEEE Transactions on Games and an Associate Editor of IEEE Transactions on Evolutionary Computation. He is an IEEE Fellow.