Hao Tong

Hao is a postgraduate student at the Department of Computer Science and Engineering of Southern University of Science and Technology (SUSTech). Recently, he works in evolutionary computation and surrogate model. He is also intersted in reinforcement learning and game AI.


Philip Bontrager

Philip Bontrager is a PhD Candidate at New York University school of engineering. There he is a member of the Game Innovation Lab. Philip's research studies how deep learning and evolutionary strategies can compliment each other by bringing search together with data. Philip has a B.A. in Informatics and Mathematics from Goshen College and a MSc from New York University in Computer Science.


Ruben Rodriguez

Ruben Rodriguez is a PhD Candidate at New York University school of engineering.


Advisory board

Jialin Liu

Jialin is a Research Assistant Professor at the Department of Computer Science and Engineering of Southern University of Science and Technology (SUSTech), China. She received her Ph.D. Degree in Computer Science from the Inria Saclay and the Université Paris-Saclay (France) in December 2015 and a Master degree in Bioinformatics and Biostatistics from the École Polytechnique and the Université Paris-Sud (France) in 2013.





Diego Perez-Liebana

Diego is a Lecturer in Computer Games and Artificial Intelligence at Queen Mary University of London (UK). He holds a PhD degree (2015) in Computer Science and Electronic Engineering at the University of Essex. He has published in the domain of Game AI, with research interests on Reinforcement Learning and Evolutionary Computation. He has organized several Game AI competitions and has programming experience in the videogames industry with titles published for game consoles and PC. He is responsible for the Single Planning track, and competition website.





Julian Togelius

Julian is an Associate Professor at New York University (NYU). After studying Philosophy in Lund and Evolutionary and Adaptive Systems in Sussex he did a PhD in Computer Science at Essex, and then did a postdoc at IDSIA in Lugano. His research interests include applications of computational intelligence in games, procedural content generation, automatic game design, evolutionary computation and reinforcement learning. He is an Associate Editor of the IEEE Transactions on Computational Intelligence and AI in Games and the past chair of the IEEE CIS Technical Committee on Games.





Simon Lucas

Simon is a professor of Computer Science at Queen Mary University of London (UK) where he leads the Game Intelligence Group. His main research interests are games, evolutionary computation, and machine learning, and he has published widely in these fields with over 170 peer-reviewed papers. He is the inventor of the scanning n-tuple classifier, and is the founding Editor-in-Chief of the IEEE Transactions on Computational Intelligence and AI in Games.

Affiliations



GVGAI Sponsership